![Euro truck simulator 1 maps](https://kumkoniak.com/30.jpg)
For example, which house is most similar to the pattern found in the real world, how it could be improved using his or her 'artistic license' to stylize the in-game world. Designers must make up their mind of which models to use, and where to place them.
![euro truck simulator 1 maps euro truck simulator 1 maps](https://cdn.cloudflare.steamstatic.com/steam/apps/1209460/header.jpg)
Unfortunately, we can't afford such a luxury in our game world, where the number of available models we can use is limited. The real world is unique, and almost every place is original. So the task at hand is mainly about filtering and the priority of information, along with staying within the boundaries of limitations.Īnd what limits are we talking about? Everything! - from scale, time, resources available and more. The goal is to find out as much relevant information about it as possible (the length, height, what landmarks are there, points of interest, climates, landscapes etc) to create a draft which s/he will able to process and finalize. Think of a section of road with the surrounding country, which connects two cities. It's a pretty hard decision and one of the first and foremost duties of a map designer, to what he wants to create.įor example - take a process of road-making. So a designer has to choose one thing out of twenty and drop the rest, there isn't space for more. Due to the technical requirements and manpower, it has been created in a 1:20 scale. Our game world is stylized, a miniature variant of the real world. The important word in the job title is "designer" - a man or woman designing something (not just a car or electric kettle).
![euro truck simulator 1 maps euro truck simulator 1 maps](https://images.modhoster.de/system/files/0097/8282/slider/karte-euroadnet-1-38-x.jpg)
Nevertheless, that would be a very simplified description of our work.
![Euro truck simulator 1 maps](https://kumkoniak.com/30.jpg)